Proximity voice chat with 3D spatial audio for multiplayer games. Players hear each other based on distance and direction — just like real life. Drop-in replacement for SaltyChat, no TeamSpeak required.
GameLink connects your game server to GameVox voice chat for immersive proximity audio
Players hear nearby voices that fade with distance. Voice range is adjustable from whisper (3m) to shout (15m) and beyond.
Hear players in stereo based on their direction. Voices come from the left, right, or center depending on where they are relative to you.
Hold a key to activate megaphone mode, extending your voice to 100m. Perfect for announcements, police sirens, or roleplay scenarios.
See who's talking right in your game. The overlay shows voice channel participants over your game with speaking indicators and auto-hides when nobody is talking.
See nearby players positioned on a radar view inside GameVox, showing distance and direction. Avatars light up green when speaking.
Players just install GameVox and join the game. GameLink activates automatically when it detects a supported game — no plugins, no TeamSpeak, no setup.
GameLink runs entirely on the player's machine — no cloud processing, no extra servers
Download the GameVox resource for your game platform and add it to your server's resources folder. One file, one line in your config.
When players join your game server, the resource is downloaded to their game client automatically. No manual install needed.
The GameVox desktop app detects the running game and activates GameLink. The game resource connects to GameVox locally on the player's machine via WebSocket.
Player positions from the game are used to apply volume rolloff and stereo panning to voice audio. Nearby players sound close, far players sound distant. All processing happens locally.
See who's talking without leaving your game
The GameVox overlay displays voice channel participants directly over your game. It has two modes:
Shows all participants with their avatars, names, and speaking indicators. Always visible so you know who's in the channel.
When the channel has more than 5 people, the overlay automatically switches to speaking-only mode to keep things clean:
The overlay dynamically resizes based on the number of visible speakers.
Position, size, opacity, and the speaking-mode threshold are all configurable in GameVox Settings > Game Overlay.
Multiple voice ranges for different situations, plus a megaphone for when you need to be heard
Press F1 to cycle between voice ranges. Each range controls how far your voice carries:
A notification appears in-game when you change your voice range.
Hold B to activate the megaphone, which extends your voice range to 100 meters. Release to return to your normal voice range. The megaphone broadcasts a SaltyChat-compatible event so other resources can react (e.g. showing a megaphone icon, playing a feedback sound).
Both keybinds are rebindable in the game's key bindings settings under GameVox.
Server admins can customize all voice ranges, keybinds, and the megaphone range in config.lua. See the setup guide for your platform for full configuration details.
Download the resource for your game server platform
GTA V multiplayer with OneSync. Full proximity voice, megaphone, death detection, and custom name support.
Red Dead Redemption 2 multiplayer. Spatial audio for the frontier with all the same features as FiveM.
GTA V multiplayer via RAGE Multiplayer. Server-side package with proximity voice and spatial audio.
GTA V multiplayer via alt:V. Native WebSocket support with no browser overlay needed.
Download the resource for your platform, install it on your server, and you're live